Click on things in the menu. If it underlines when you hover over, you can click on it. Spacebar will also start the game from the level select screen.

Even though this game has 12 hours of development, there is still much to be added. Music, sfx, polish. However, I am proud of the level editor I made with timeline function manipulation. Creating/modifying a level is less than 10 lines of code.

Also it's less than 1MB :)

Edit: Figured out procedural level generation (possibly endless-mode) right after the jam ended.

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